If a scouting hero is caught out of position, he'll be taken on by 5 or 6 defenders who will aggressively chase through neutral territory. My invading stacks commanded by heroes are taken on 3 or 4 against two if the opportunity presents itself. AI has just built a Zenith and many of the defending stacks have the top tier Parasite Symbiosis mod. The AI will now tech up and use high tier mods as the turns progress.Ĭurrent game against very hard AI (Xenoplague Syndicate). ![]() VS all hard AIs, I noticed the neighbor AI that I started a war with early on was sending 2 stacks or so, but around turn 80+ the other AIs were sending 3-5 stacks to attack, and keeping something like 10 stacks to defend their territory. Usually after an AI declares war, they'll start sending a few stacks to attack you, depending on how far along the game is. ![]() They don't expand very well, but they're pretty aggressive at the higher difficulties. If replayability was the goal there are much better ways of achieving this while still using hand crafted maps - have different difficulty levels for each campaign scenario that make significant changes to the scenario.Originally posted by revjwh:Does it expand well and attack well esp against the player? Obviously there is a savings in development time, but how does it benefit the consumer? Perhaps for replayability but AoW3 already had tons of content, as my gameplay time will attest to. Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.Build your empire with one of six unique factions, ranging from the. I would like to know the developers take on why they are using random maps. What are your favorite build orders when it comes to colonies Usually I aim to have at least 4 colonies, each dedicated to their own type of production, and the order in which I build them tends to be something like. In Planetfall it just feels like a mode for introducing you to the different factions and techs. In general, I think the AoW3 campaign had a higher production quality overall, whether it's map design, story, voice acting, etc. For a randomly generated map, after a while they all blend together. In Age of Wonders 3, the campaign maps are all hand crafted, in Planetfall they use the random map generation system. After completing a campaign scenario on a very well designed hand crafted map I can easily remember many interesting features of the map. But for games like Planetfall, where a scenario can take hours to complete, it leads to monotonous gameplay over maps that seem very similar. ![]() I've been playing this type of strategy game for decades and for me, random maps are always greatly inferior to hand crafted maps.I don't mind random maps for a game that has scenarios that only take a few minutes to play. You can settle on land next to water then take sectors that are water (called coastal) as part of the city. I explain both the concepts and the numbers of the more commonly questioned mechanics. This game has some trouble properly explaining mechanics all over the place. Water tiles are referred to as coastal in game. Age of Wonders: Planetfall > Guides > MrNos Guides. ![]() Is this true and does it apply to all the maps in a campaign or just some of them. You can build it on a coastal land tile, then annex the water tile as long as you have aquatic deployment tech. I really enjoyed AoW3 and I was planning to pre-order Planetfall until I read something about the campaigns only using random maps.
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